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Mon Jun 21 19:03:09 PDT 2004
GraphicsDevices and all Fonts. Its up to the Toolkit to tell the app which
fonts it can actually use. The tricky one is createGraphics. I haven't
figured that one out yet :-( If I have a different xxxGraphicsEnvironment
then my goal wouldn't work. It would be only one Toolkit at a time which
would grab only that one type of environment.
> By the way: Thanks for having documented your code, it makes it so much
> easier to read.
No problem.
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