[kaffe] Porting Kaffe to PS2
Dylan Schell
dylans@xs4all.nl
Sat, 15 Jun 2002 21:54:53 +0200
Sorry if this was a bit unclear, what I really wanted to know:
Does JIT3 make the assumption that 64 float is implementable on the
CPU, does it have a fallback for cases (like mine) where 64 bit floats
are not available. Or should I be tweaking the mips/jit3-iconv* to
generate soft float library calls? (This would mean a very ugly patch
that would only be useful on platforms where no FPU emulator is present)
Jim Pick wrote:
> On Sat, 2002-06-15 at 12:34, Dylan Schell wrote:
>
>>Hi,
>>
>>I'm currently trying to port kaffe to PS2/Linux.
>>
>>I've gotten to the point where the interpreter only fails some
>>IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT
>>The current mips port basically runs except for 64 floating point
>>instructions. the PS2 runs on a MIPS processor that can only do 32 bit
>>floating point. Is there and "easy" way to get the JIT to do 64 bit
>>floats in software?
>
>
> I'm not sure. Maybe it's possible to mix soft and hard float? That
> sounds more like a toolchain thing. Maybe libfloat would be useful?
>
>
>>Also what would be the best way to publish any patches, is there any
>>interest in integrating this in the default codebase?
>
>
> Just send them to the list. If they apply cleanly and aren't too ugly,
> they'll go in. :-)
>
> Cheers,
>
> - Jim
>
>
>
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